Unraveling this temporal conundrum eventually involves a pair of additional allies and the possibility of ending space-time altogether.Ĭonsidering the narrative of the first Evoland was a skimpy clothesline of clichés included for no better reason than to make clear its inspirations, the level of interest Evoland 2 achieves is commendable. After proving skilled with a blade by defeating a challenge summoned by the demons, the hero and Fina wind up transported fifty years into the past, during the war against demonkind. Offering the inspired advice that seeing his earlier surroundings might jog the latent memory, Fina escorts him to the woods only to come upon a trio of demons attempting to unlock an ancient artifact for purposes of destruction. Some of the things it tries to do aren’t wholly successful, but the effort is impressive.Įvoland 2 begins with a mute, amnesiac hero being awakened by a young woman, named Fina, who brought him back from the forest. The result is something that pays homage to many titles over the years, in a wide variety of genres, and keeps coming up with new things to show the player. Shiro Games takes a little bit of that concept for Evoland 2: A Slight Case of Spacetime Continuum Disorder, but actually attempts to make a full-fledged game out of it this time. The first Evoland was something of a tech demo, allowing players to experience firsthand the changes RPGs have seen over the years, just condensed into a slim package.
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